![]() ![]() However, if you managed to make the orc leave the room first, only the orc and his assistant will attack you at first, making the fight 4-on-2 and pretty easy. Convince him you're on his side, and his screaming will alert the guards in the floor. Once the orc leaves, speak to the man on the torture rack. It ultimately doesn't matter since you'll need to kill everyone in the dungeon anyway, but if you wait, you'll be able to control the battlefield a little better. Try to convince him to leave, else you're in for a fight. Head into the northwest room, then speak to the orc there. You'll enter the dungeon of the headquarters. Let the guard beside it know that you've got permission to enter, then interact with the hatch. Look to the right of the door once you're inside, and you'll see a hatch in the floor. Speaking to them will help advance a quest. You can sequence-break here by throwing one of your teleporter pyramids through it, but that's not advised. You'll learn what they're doing there, but they can't get in. Speak to the men and orcs at the front door. If you're going the right way, you'll climb up a path and reach an area where the rain stops and the sun shines. Turn south and southeast again when you can the path to the house may be a little tricky to see if the camera is oriented to the north as it usually is. Double back along the trail, then turn southwest. You won't be able to get in, but you'll gain some crucial information. Instead, we'll continue pursuing it in Part 19 of the walkthrough.įor now, it's time to approach the wizard's house. Note that you can attempt to resolve War of the Stones now, but it's highly dangerous at the moment and not necessary (plus it would cancel several other outstanding quests). Interact with it the characters will look at it, but they won't drop down. ![]() The trail terminates at a bloody metal grate. Follow the road to the end, regardless of whether you're spotting the blood spatters. Follow these to the right along the road. Just outside the little room, if a character has a high Perception, they'll notice a blood spatter on the ground. Do so, and you can loot the chest there if you stay in sneaking mode. Speak to him and tell him that the Jahrl has given you permission to enter the room. Head to the left of the headquarters to the small room guarded by one man. Now that you have permission from him to investigate the stolen stones (for the War of the Stones side quest), we should do that next. Next, head back to Jahrl's headquarters, but stay outside. You can kill him anyway to resolve Revenge of the Source Hunter, but you are not required to do so, and can just walk away. If however you have mainly disagreed with Madora, she will hesitate and consider giving the orc another chance. If you have agreed with Madora's vengeance-based dialogue options throughout the game, she will ask you to help her defeat the beast kill him to resolve Revenge of the Source Hunter. This is Grutilda's secret room, so don't go upstairs there, or she'll be upset!Īfter that, go to the 2nd floor of the tavern to find the Spine Breaker. You can throw the teleport pyramid through the window and loot everything inside. While in the basement, notice there's another room to the northwest that it seems you cannot access. Regardless of who you turn it into, you'll resolve the quest. ![]() You can then either turn the key in to the orc who lost it or to Grutilda there is no benefit in keeping it for yourself. Open or break the box, then loot the key. When you start to open the box, you'll trigger an explosion that will likely hurt the whole party. ![]() The box is in the back of the room, but be warned: it's trapped. If you spoke to Hershel and convinced him to turn over the key, he will have in turn given you a key for his box in the basement. The basement of Hershel's lab is unowned, so you can loot any item you see as you wish. It may be a little hard to see, but the stairs leading down are on the right side of the first room of the tavern. That means you're in the tavern in Hunter's Edge, and you should have The Armoury Key triggered. First, if you've followed the walkthrough, you've just completed Distill My Heart. You've got most of the quests for Hunter's Edge, so it's time to start chipping away at them. ![]()
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